A graphic processing unit. Pexels Images.
This article looks at Advanced Micro Devices (AMD)’s revenue breakdown by segment. AMD’s segments consist of data center, client, gaming, and embedded.
AMD derives its revenue primarily from data center and client. These two segments alone accounts for nearly 80% of its total revenue.
Let’s look at the details!
Investors looking for other key statistics of AMD may find more resources on these pages:
Revenue and Profit
- AMD revenue by country: U.S., Japan, China, Europe, Taiwan, etc.,
- AMD profit margin by segment: embedded, data center, client, etc.,
Comparison With Peers
- AMD vs Nvidia: profit and margin comparison,
- AMD vs Nvidia: research and development (R&D) spending,
- AMD vs Intel: profit margin analysis,
Please use the table of contents to navigate this page.
Table Of Contents
Definitions And Overview
O2. How Does AMD Generate Revenue?
Insight & Summary of Observed Trends
Z1. Revenue and Growth across Multiple Segments
Revenue By Segment
A1. Revenue from Data Center, Client, Gaming, and Embedded Segments
A2. Percentage of Revenue from Data Center, Client, Gaming, and Embedded Segments
Growth Rates of Revenue By Segment
A3. YoY Growth Rates of Revenue from Data Center, Client, Gaming, and Embedded Segments
References, Credits, and Disclosure
S1. References and Credits
S2. Disclosure
Definitions Of Segments
To help readers understand the content better, the following terms and glossaries have been provided.
Data Center: AMD’s Data Center segment primarily includes server microprocessors (CPUs), graphics processing units (GPUs), accelerated processing units(APUs), data processing units (DPUs), Field Programmable Gate Arrays (FPGAs), Smart Network Interface Cards (SmartNICs), Artificial Intelligence(AI) accelerators and Adaptive System-on-Chip (SoC) products for data centers.
Client: AMD’s Client segment primarily includes CPUs, APUs, and chipsets for desktop, notebook and handheld personal computers.
Gaming: AMD’s Gaming segment primarily includes discrete GPUs, and semi-custom SoC products and development services.
Embedded: AMD’s Embedded segment primarily includes embedded CPUs, GPUs, APUs, FPGAs, System on Modules (SOMs), and Adaptive SoC products.
How Does AMD Generate Revenue?
AMD generates revenue primarily through selling microprocessors, graphics processors, and related technologies. Here are some key areas:
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Consumer Products: AMD produces CPUs for desktops and laptops, such as their Ryzen series, which cater to gamers and general users.
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Data Center Solutions: Revenue comes from server and workstation processors, particularly the EPYC line, designed for high-performance computing and cloud services.
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Graphics Cards: AMD’s Radeon graphics cards are popular among gamers and professionals requiring advanced graphics performance.
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Embedded Solutions: AMD offers processors for embedded applications in various industries, contributing to its revenue.
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Licensing and Royalties: AMD earns income from licensing intellectual property related to its technologies.
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Software and Services: They provide various software tools and solutions that complement their hardware offerings.
AMD has broadened its revenue streams by diversifying its product portfolio and focusing on high-growth areas like data centers and gaming.
Summary of Revenue and Growth across Multiple Segments
The following analysis consolidates the trends observed across AMD’s segment revenue, sales mix, and year-over-year growth for the 2020–2025 period.
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AMD has undergone a fundamental transformation from a consumer-focused company to a Data Center-first enterprise. The Data Center segment has been the primary engine of growth, skyrocketing from just $1.7 billion (17% share) in 2020 to a projected $16.6 billion (48% share) in 2025, driven by the explosive demand for AI and high-performance computing.
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Conversely, the Client (PC) segment has demonstrated a “V-shaped” recovery; after a sharp 25% contraction in 2023 due to market corrections, it rebounded aggressively with ~50% growth in both 2024 and 2025.
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The Gaming segment, however, appears to be in a cyclical decline, with revenue nearly halving from its 2022 peak of $6.8 billion to $3.9 billion in 2025 as the current console cycle matures.
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Finally, the Embedded segment saw a massive inorganic spike in 2022 (likely due to the Xilinx acquisition) but has since entered a correction phase, with revenue stabilizing around $3.5 billion.
The following table summarizes the average performance of each segment over the latest three fiscal years.
AMD Segment Performance: 3-Year Average (2023–2025)
| Segment | Avg. Revenue ($M) | Avg. Revenue Share (%) | Avg. YoY Growth (%) |
|---|---|---|---|
| Data Center | $11,903.3 | 41.8% | +44.4% |
| Client | $7,448.3 | 26.2% | +25.8% |
| Gaming | $4,239.0 | 16.3% | -5.4% |
| Embedded | $4,110.7 | 15.8% | -6.4% |
| Total Revenue | $27,701.3 | 100.0% | +14.7% |
* Note: Averages are calculated based on fiscal years 2023, 2024, and 2025.
Revenue from Data Center, Client, Gaming, and Embedded Segments
AMD’s segments consist of data center, client, gaming, and embedded. The definitions of AMD’s segments are available here: data center, gaming, client, and embedded.
1. Average Segment Revenue (2023–2025)
| Segment | 3-Year Avg. Revenue ($M) |
|---|---|
| Data Center | $11,903.3 |
| Client | $7,448.3 |
| Gaming | $4,239.0 |
| Embedded | $4,110.7 |
| Total Revenue | $27,701.3 |
Percentage of Revenue from Data Center, Client, Gaming, and Embedded Segments
AMD’s segments consist of data center, client, gaming, and embedded. The definitions of AMD’s segments are available here: data center, gaming, client, and embedded.
2. Average Revenue Share (2023–2025)
| Segment | 3-Year Avg. Share (%) |
|---|---|
| Data Center | 41.8% |
| Client | 26.2% |
| Gaming | 16.3% |
| Embedded | 15.8% |
YoY Growth Rates of Revenue from Data Center, Client, Gaming, and Embedded Segments
AMD’s segments consist of data center, client, gaming, and embedded. The definitions of AMD’s segments are available here: data center, gaming, client, and embedded.
3. Average Year-Over-Year Growth (2023–2025)
| Segment | 3-Year Avg. Growth (%) |
|---|---|
| Data Center | +44.4% |
| Client | +25.8% |
| Gaming | -5.4% |
| Embedded | -6.4% |
| Total Revenue | +14.7% |
References and Credits
1. All financial figures presented in this article were obtained and referenced from AMD’s SEC filings, quarterly and annual reports, earnings calls, presentations, etc., which are available in AMD Financial Reports.
2. Pexels Images.
Disclosure
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